Plans serve as shared guidelines against which the team can react to changing circumstance and intelligence toward meeting a shared vision. (Unless the plan is made by the indomitable Bob Butler. The plan is predicatable: no plan survives. Performance issues, security, and data protection need designed for, which can only be included in the UI if our 100% UX team is involved in the design process. Differences in the browsing needs of our "mobile" and "desktop" users need to be accounted for adaptivley. A fluid-responsive philosophy will adapt to content changes where fixed "composites" may not. The content that is needed must guide the visual design and not become subordinate to it. ( Read my article, Selling UX Short with the 50% UI Role for more on this). A great universal and user experience design starts with research, analysis, and content: not scaled and finished artwork. UX job descriptions reading, ".wireframes using Photoshop, Omnigraffle." fall short of the maturity now required of our users' expectations of UX. The elephant in the room when designing visuals before content Ridged "Photoshop" visual specifications or interaction wireframes increase the effort needed to adapt to change, which will lead to frustrating compromises in time, resources, and effort. Note: Read more about my Design Process and the Basic User Journey.Īll UX workflows benefit being flexible to the constraints and opportunities that evolve or emerge throughout a project or Agile cycle.
These are possible sub-processes within the overall 100% UX worklow. UX and visual designers may need to share ideas rapidly, or the vision may need communicating to stakeholders at outset. In some situations screen grabs and proprietary wireframes suit our audience better. It evolves as experience and success builds.
Ideally, the whole team owns the process: everyone is 100% UX. The 100% UX workflow is totally flexible to each designer's environment and preferences. The fidelity may even be fit for production! The HTML wireframe files act as the content inventory and copy script, the interaction and UI design, and test bed. For example, an HTML wireframe files may evolve into the completed product with the team's understanding and input over the project period. The 100% UX workflow may create fewer "deliverables" and be more streamlined. The workflow involves the collaboration of our users, our enterprise, and our whole team - each operating as 100% UX participants. The Design Process and the Basic User Journey inform each stage of the workflow from research to evaluation.